English learning using game media at Ponteh 2 Elementary School
Keywords:
training, gamification, and the English languageAbstract
Learning English from an early age helps students prepare themselves to face challenges in the era of globalization. However, some fairly common problems students experience when learning English include a lack of self-confidence and a lack of desire to learn. Thus, service activities were carried out to teach Ponteh 2 state elementary school students English. The aim of this activity is to increase students' self-confidence and improve their ability to communicate with others in English. Gamification is a training technique used. Games played include charades and whispering. Students are more interested in participating in training activities because of the competitive element in the game. The evaluation results show that the use of gamification methods in learning English at SD Negeri Ponteh 2 has succeeded in increasing students' ability to interact in English. Additionally, gamification methods encourage students to participate in activities, increasing their motivation to learn and increasing their self-confidence
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